Tag Archive: tranquility

Noise, the “ignored pollutant.”

“The sonic backdrop to our lives is increasingly one of unwanted technospheric noise,” writes Paul Mobbs for the Ecologist.  Mobbs, an independent environmental researcher and author, explores the sounds of nature and the toll that noise takes “on our health, wellbeing and quality of life.”  He writes about a ritual he has engaged in from since before his teens, where a few times a year he goes for a walk “well before the dawn, in order to listen to the ‘dawn chorus.'” “Over that period,” notes Mobbs, “there’s been one inescapable change in the countryside around my home town of Banbury – noise.”

On his recent walk, Mobbs’ objective was to reach Salt Way, an old Roman salt route fringing the south-western quadrant of Banbury. “Due to its age Salt Way has exceptionally dense, wide and species-rich ancient hedgerows which demarcate it from the surrounding fields,” which Mobbs asserts is “[p]erfect for listening to birds.” Except that morning a slight breeze was wafting the sound of a large motorway that was over 2 1/2 miles away.  Reflecting on this walk, Mobbs examines lost tranquility and noise as a nuisance, and introduces us to ecopsychology as he ponders “the fundamental psychological human dependence upon the natural environment.”  It’s a fascinating piece that really should be read in its entirety.  Click the first link to do that.

 

Walden, the video game?

Photo credit: Sarah Nichols

David Sykes, the vice-chair of The Quiet Coalition, muses about Walden, the video game, and how trying times compel us to seek stillness and tranquility.  So how exactly does Walden the video game differ from Grand Theft Auto? Like this:

Instead of offering the thrills of stealing, violence and copious cursing, the new video game, based on Thoreau’s 19th-century retreat in Massachusetts, will urge players to collect arrowheads, cast their fishing poles into a tranquil pond, buy penny candies and perhaps even jot notes in a journal — all while listening to music, nature sounds and excerpts from the author’s meditations.

And if you don’t leave enough “time for contemplation, or work too hard, the game cautions: ‘Your inspiration has become low, but can be regained by reading, attending to sounds of life in the distance, enjoying solitude and interacting with visitors, animal and human.’”

Kudos and best of luck to lead designer, Tracy J. Fullerton, the director of the Game Innovation Lab at the University of Southern California School of Cinematic Arts, and her team.